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Alphabet and letter formation charts

It is important that children are taught how to form letters correctly from the start. However, this does not mean that we focus on perfectly neat, well-formed letters when children first begin to write! On this page, you will find fun ideas for teaching children how to form letters and an alphabet chart which you can print and use as a reference.

Download the alphabet chart in English

Download the alphabet chart in Afrikaans

Download the alphabet chart in isiXhosa

Download the alphabet chart in isiZulu

Download the letter formation chart 

Letter formation activities

Use the alphabet chart to introduce each new letter. Name the picture, then stretch out the beginning sound. For example, ‘Look at the snake…..ssssnake….snake starts with /s/. This is how you write /s/’.

Use the letter formation sheet to show children the correct way to write letters.

NOTE: Start off making letters with BIG movements and if children are in Grade R avoid activities that involve writing letters between lines on paper.

 

Ideas for helping children learn how to form letters:

  • Make letters out of play dough
  • Write letters in big chalk and get children to walk on the lines of the letters
  • Use sand trays for children to make letters with their fingers
  • Fill polystyrene trays with jelly and get children to make letters with their fingers
  • Use sticks to write letters in the sand
  • Use water and a paintbrush to paint letters on concrete floors
  • Cut out pictures from magazines; stick pictures that start with the same letter on a page
  • Practise writing letters with a whiteboard marker on a wipe sheet (A4 paper inside a plastic sleeve)

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Letter boxes

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Letter pirate game

Letter Pirate Game

Good for: Improving letter-sound knowledge.

You will need:

a dice

a counter for each player (you can use buttons, coins, dried beans, bottle tops)

Instructions:

The child throws the die and moves a counter around the board. The child must say the sound of the letter they have landed on and think of a word that starts with that sound. Whoever gets to the end of the board first is the winner.

Download this game in Afrikaans.

Download this game in isiXhosa.

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Letter snake game

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Good for: Improving letter-sound knowledge.

You will need: 

a dice

a counter for each player (you can use buttons, coins, dried beans, bottle tops)

Instructions:

The child throws the dice and moves a counter around the board. If they land on a letter, they must say the sound and move their counter forward to a picture that starts with that letter. If they land on a picture, they must move their counter back to the matching letter. Whoever gets to the end of the board first is the winner.

Download this game in Afrikaans.

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Letter stepping stones game

screen-shot-2016-11-27-at-10-31-33-am

 

Good for: Improving sound knowledge

You will need: 

a dice

a counter for each player (you can use buttons, coins, dried beans, bottle tops)

Instructions:

The child throws the dice and moves a counter around the board.  If they land on a letter, they must say the sound and move their counter forward to a picture that starts with that letter. If they land on a picture, they must move their counter back to the matching letter. Whoever gets to the end of the board first is the winner.

Download this game in Afrikaans.

Download this game in isiXhosa.

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High frequency caterpillar game (level 1)

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Good for: Improved reading of sight words (commonly used words that can be hard to sound out)

You will need: 

a dice

a counter for each player (you can use buttons, coins, dried beans, bottle tops)

Instructions:

The child throws the dice and moves a counter around the board. The child must read the word that they land on (e.g. ‘see’) and make a sentence with the word (e.g. ‘I see a cat.’). Whoever gets to the end first is the winner.

Download this game in Afrikaans.

Download this game in isiXhosa.

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CVC snake game

screen-shot-2016-11-27-at-11-10-10-amGood for: Practising reading simple three-letter words (CVC = consonant-vowel-consonant).

You will need: 

a dice

a counter for each player (you can use buttons, coins, dried beans, bottle tops)

Instructions:

The child throws the dice and moves a counter around the board.  If they land on a word, they must say the word and move their counter forward to a picture of that word. If they land on a picture, they must move their counter back to the matching word. Whoever gets to the end of the board first is the winner.

Download this game in Afrikaans.

Download this game in isiXhosa.

 

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CVC snail game

 

screen-shot-2016-11-27-at-11-18-04-am

Good for: Practising reading simple three letter words                                    (CVC = consonant-vowel-consonant)

You will need: 

a dice

a counter for each player (you can use buttons, coins, dried beans, bottle tops)

Instructions:

The child throws the dice and moves a counter around the board. If they land on a word, they must say the word and move their counter forward to a picture of that word. If they land on a picture, they must move their counter back to the matching word. Whoever gets to the end of the board first is the winner.

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CVC Say-it-and-move-it

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Good for: Helping children listen to each sound in a word and improving their writing skills.

You will need:

say-it-and-move-it board (laminated or placed inside a plastic sleeve)

picture cards

counters (beans or buttons)

whiteboard marker

Instructions:

Place a picture card (eg cat) on the board in the large block. Help the child to name the picture saying the word slowly so they can hear each sound. Take 3 counters and show the child how to move a counter into a small block as they say each sound of the word (c-a-t). Work from left to right. Remove the counters from the blocks and give the child a whiteboard marker so they can write each letter in a block to make up the word.

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High frequency caterpillar game (level 2)

screen-shot-2016-11-27-at-11-24-32-am

Good for: Improved reading of sight-words (commonly used words that can be hard to sound out).

You will need: 

a dice

a counter for each player (you can use buttons, coins, dried beans, bottle tops)

Instructions:

The child throws the dice and moves a counter around the board. They must read the word they land on (e.g. ‘come’) and make a sentence with the word (e.g. ‘Come and play with me.’) Whoever gets to the end first is the winner.

 

Download the Caterpillar game in Afrikaans.